![]() ![]() On top of that, some of the cool depth of field effects in the Xbox 360 game that add a subtle blur to faraway objects are all but gone too. The game's blurrier with an inconsistent frame rate, and if it's not running at a lower resolution than the 360 game it certainly looks like it. The disadvantages apparent in the PS3 code read almost like a checklist of the worst in cross-platform development. It's supremely obvious that the game has been developed with the Xbox 360 in mind, with the port for the Sony machine being markedly substandard in comparison. Unfortunately, this wide-ranging support for all platforms hasn't done the PlayStation 3 version of ProStreet any favours this time around. ![]() Perhaps the ultimate example of cross-platform development, historically the Need for Speed games roll-out onto every piece of gaming hardware currently available, a crucial factor in guaranteeing its inevitable position at the top of the Christmas sales charts. ![]()
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